Gavin Richardson

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I graduated from UAH with a BFA in Digital Animation in 2017. After graduation I worked with a local engineering company as their lead digital artist, primarily working in Maya and Unreal Engine, but occasionally working in 3DS Max, Cinema 4D, and Unity game engine.

I create game-ready assets and animations for VR trainers, CGI videos, and composite 3D animation into live action video.

Work

Hard Surface Modeling

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This was modeled in Autodesk Maya, textured in Substance Painter, and rendered in Unreal Engine 5
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Landscape created and rendered in Unreal Engine 5; Billboard modeled in Autodesk Maya and textured in Substance Painter
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Landscape created and rendered in Blender; M1126 Stryker infantry carrier vehicle modeled in Autodesk Maya and textured in Substance Painter

VFX and Video

This video was created to promote Clarus Viewer, a medical software project. All VFX in this ad were created and composited by me in Adobe After Effects and Unreal Engine.

Organic and Stylized Models

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These game-ready characters were designed, modeled, textured, and rigged by me.

3D Web Projects

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