I graduated from UAH with a BFA in Digital Animation in 2017. After graduation I worked with a local engineering company as their lead digital artist, primarily working in Maya and Unreal Engine, but occasionally working in 3DS Max, Cinema 4D, and Unity game engine.
I create game-ready assets and animations for VR trainers, CGI videos, and composite 3D animation into live action video.
Work
Hard Surface Modeling
This was modeled in Autodesk Maya, textured in Substance Painter, and rendered in Unreal Engine 5
Landscape created and rendered in Unreal Engine 5; Billboard modeled in Autodesk Maya and textured in Substance Painter
Landscape created and rendered in Blender; M1126 Stryker infantry carrier vehicle modeled in Autodesk Maya and textured in Substance Painter
VFX and Video
This video was created to promote Clarus Viewer, a medical software project. All VFX in this ad were created and composited by me in Adobe After Effects and Unreal Engine.
Organic and Stylized Models
These game-ready characters were designed, modeled, textured, and rigged by me.